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	<title>Comments on: CaseCamp on Second Life &#8211; My Boston Trip Relived Virtually</title>
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		<title>By: Podonomics &#187; Blog Archive &#187; Podcamp in Second Life - Oh Boy!</title>
		<link>http://virtualeventsuccess.com/2006/12/casecamp-on-second-life-my-boston-trip-relived-virtually/comment-page-1/#comment-325</link>
		<dc:creator>Podonomics &#187; Blog Archive &#187; Podcamp in Second Life - Oh Boy!</dc:creator>
		<pubDate>Mon, 18 Dec 2006 17:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://virtualeventsuccess.com/casecamp-on-second-life-my-boston-trip-relived-virtually/#comment-325</guid>
		<description>[...] While I&#8217;m still not a fan of Second Life due to the technical difficulties (yes, I&#8217;m blaming the tool as - of course - it had nothing to do with me), I&#8217;ll attend Podcamp Second Life to see if I can get to know SL a little bit better. [...]</description>
		<content:encoded><![CDATA[<p>[...] While I&#8217;m still not a fan of Second Life due to the technical difficulties (yes, I&#8217;m blaming the tool as &#8211; of course &#8211; it had nothing to do with me), I&#8217;ll attend Podcamp Second Life to see if I can get to know SL a little bit better. [...]</p>
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		<title>By: Mike McAllen</title>
		<link>http://virtualeventsuccess.com/2006/12/casecamp-on-second-life-my-boston-trip-relived-virtually/comment-page-1/#comment-324</link>
		<dc:creator>Mike McAllen</dc:creator>
		<pubDate>Mon, 18 Dec 2006 15:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://virtualeventsuccess.com/casecamp-on-second-life-my-boston-trip-relived-virtually/#comment-324</guid>
		<description>I was in the overflow room also (don babcock) and this explains why you werent answering any of my questions about why you werent in the main area for CaseCamp.  I quite enjoyed casecamp and the overflow room we were banished too. But when the sound went down we all just stood around and chatted. Then someone noticed that you could hit the music button off and on and the sound came back on. The mighty wisdom of crowds.......see you in SL capricia. That is if we both make the random pick to attend.  Thanks Bryan I enjoyed the overflow room with my eggnog!</description>
		<content:encoded><![CDATA[<p>I was in the overflow room also (don babcock) and this explains why you werent answering any of my questions about why you werent in the main area for CaseCamp.  I quite enjoyed casecamp and the overflow room we were banished too. But when the sound went down we all just stood around and chatted. Then someone noticed that you could hit the music button off and on and the sound came back on. The mighty wisdom of crowds&#8230;&#8230;.see you in SL capricia. That is if we both make the random pick to attend.  Thanks Bryan I enjoyed the overflow room with my eggnog!</p>
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		<title>By: disambiguity - &#187; links for 2006-12-16</title>
		<link>http://virtualeventsuccess.com/2006/12/casecamp-on-second-life-my-boston-trip-relived-virtually/comment-page-1/#comment-320</link>
		<dc:creator>disambiguity - &#187; links for 2006-12-16</dc:creator>
		<pubDate>Mon, 18 Dec 2006 10:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://virtualeventsuccess.com/casecamp-on-second-life-my-boston-trip-relived-virtually/#comment-320</guid>
		<description>[...] CaseCamp on Second Life - My Boston Trip Relived Virtually Leesa Barnes gives a great run down of a newbies experience in Second Life. (tags: secondlife) [...]</description>
		<content:encoded><![CDATA[<p>[...] CaseCamp on Second Life &#8211; My Boston Trip Relived Virtually Leesa Barnes gives a great run down of a newbies experience in Second Life. (tags: secondlife) [...]</p>
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		<title>By: Rob Clark</title>
		<link>http://virtualeventsuccess.com/2006/12/casecamp-on-second-life-my-boston-trip-relived-virtually/comment-page-1/#comment-323</link>
		<dc:creator>Rob Clark</dc:creator>
		<pubDate>Fri, 15 Dec 2006 23:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://virtualeventsuccess.com/casecamp-on-second-life-my-boston-trip-relived-virtually/#comment-323</guid>
		<description>Well, it was still nice that you could join the rest of the  &#039;not-lucky-enough-to-make-the-cut&#039; crowd at the U-Turn Cafe.  It was nice that they added additional audio feeds for the overflow to be able to listen in ... though I&#039;m sure the slides would have been a nice addition.

I have to agree, I find the blank avatar stare disconcerting as well.  Almost as bad, however, is when your avatar just won&#039;t keep its head still... constantly gazing left, right, up and down ... refusing to look at any given spot or sit still.  Like an ADD child after the consumption of a Mt Dew and pixie sticks.  Finally learned that holding Alt and clicking the mouse will force the AV to hold still for a moment and look at something but then you&#039;re left with the stare.

One of the user interaction aspects that needs to change is to make it easier for the eyes of the avatar and the eyes of the user to be looking at the same thing.  Having a virtual representation of someone to interact with is nice - but it would be nice to know when they&#039;re looking at you vs. digging through their inventory/interacting with another on instant message or just watching the ninja with the light saber.  And let&#039;s not even get on to the subject of roving camera views peering where they shouldn&#039;t.

Brief aside, the avatar with the kitty ears and paws was Mischief.  Badass Canuck was the title of a group she belongs to (what is it with Canadians in Second Life ... they&#039;re everywhere!  Almost expect to see Tim Horton&#039;s opening up in every sim to accommodate).</description>
		<content:encoded><![CDATA[<p>Well, it was still nice that you could join the rest of the  &#8216;not-lucky-enough-to-make-the-cut&#8217; crowd at the U-Turn Cafe.  It was nice that they added additional audio feeds for the overflow to be able to listen in &#8230; though I&#8217;m sure the slides would have been a nice addition.</p>
<p>I have to agree, I find the blank avatar stare disconcerting as well.  Almost as bad, however, is when your avatar just won&#8217;t keep its head still&#8230; constantly gazing left, right, up and down &#8230; refusing to look at any given spot or sit still.  Like an ADD child after the consumption of a Mt Dew and pixie sticks.  Finally learned that holding Alt and clicking the mouse will force the AV to hold still for a moment and look at something but then you&#8217;re left with the stare.</p>
<p>One of the user interaction aspects that needs to change is to make it easier for the eyes of the avatar and the eyes of the user to be looking at the same thing.  Having a virtual representation of someone to interact with is nice &#8211; but it would be nice to know when they&#8217;re looking at you vs. digging through their inventory/interacting with another on instant message or just watching the ninja with the light saber.  And let&#8217;s not even get on to the subject of roving camera views peering where they shouldn&#8217;t.</p>
<p>Brief aside, the avatar with the kitty ears and paws was Mischief.  Badass Canuck was the title of a group she belongs to (what is it with Canadians in Second Life &#8230; they&#8217;re everywhere!  Almost expect to see Tim Horton&#8217;s opening up in every sim to accommodate).</p>
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		<title>By: Bryan Person, Bryper.com</title>
		<link>http://virtualeventsuccess.com/2006/12/casecamp-on-second-life-my-boston-trip-relived-virtually/comment-page-1/#comment-322</link>
		<dc:creator>Bryan Person, Bryper.com</dc:creator>
		<pubDate>Fri, 15 Dec 2006 18:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://virtualeventsuccess.com/casecamp-on-second-life-my-boston-trip-relived-virtually/#comment-322</guid>
		<description>Leesa:

Interesting experience, huh?  I would certainly agree that Second Life has its limitations.  One of them is the amount of avatars it can accommodate in any one sim, or island. A regular-size sim in Second Life still can&#039;t have many more than 50 avatars on it at once, or the system is likely to crash.

Clearly, this needs to change, and I believe that it will, in time. And if Linden Lab can&#039;t do that for Second Life, then it will be another company that starts its own virtual world or universe and does it better.

I agree that it&#039;s tough to beat face-to-face meetups. But when you&#039;re in Toronto, and I&#039;m in Boston, and &lt;a href=&quot;http://labsji.wordpress.com/&quot; rel=&quot;nofollow&quot;&gt;Balaji&lt;/a&gt; is in India, etc. and we want to participate in the same marketing unconference, what better way than this? Now when 100 or 200 or 300 of us can do that, we&#039;ll &lt;b&gt;really&lt;/b&gt; be rolling.

--Bryan Person
CaseCamp Second Life organizer</description>
		<content:encoded><![CDATA[<p>Leesa:</p>
<p>Interesting experience, huh?  I would certainly agree that Second Life has its limitations.  One of them is the amount of avatars it can accommodate in any one sim, or island. A regular-size sim in Second Life still can&#8217;t have many more than 50 avatars on it at once, or the system is likely to crash.</p>
<p>Clearly, this needs to change, and I believe that it will, in time. And if Linden Lab can&#8217;t do that for Second Life, then it will be another company that starts its own virtual world or universe and does it better.</p>
<p>I agree that it&#8217;s tough to beat face-to-face meetups. But when you&#8217;re in Toronto, and I&#8217;m in Boston, and <a href="http://labsji.wordpress.com/" rel="nofollow">Balaji</a> is in India, etc. and we want to participate in the same marketing unconference, what better way than this? Now when 100 or 200 or 300 of us can do that, we&#8217;ll <b>really</b> be rolling.</p>
<p>&#8211;Bryan Person<br />
CaseCamp Second Life organizer</p>
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		<title>By: CaseCamp Second Life a success! at Bryper.com</title>
		<link>http://virtualeventsuccess.com/2006/12/casecamp-on-second-life-my-boston-trip-relived-virtually/comment-page-1/#comment-321</link>
		<dc:creator>CaseCamp Second Life a success! at Bryper.com</dc:creator>
		<pubDate>Fri, 15 Dec 2006 15:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://virtualeventsuccess.com/casecamp-on-second-life-my-boston-trip-relived-virtually/#comment-321</guid>
		<description>[...] I know we couldn&#8217;t accommodate everyone &#8212; and a large part of this is because of Second Life&#8217;s limitations &#8212; but CaseCamp Second Life was nonetheless a very impressive showing. [...]</description>
		<content:encoded><![CDATA[<p>[...] I know we couldn&#8217;t accommodate everyone &#8212; and a large part of this is because of Second Life&#8217;s limitations &#8212; but CaseCamp Second Life was nonetheless a very impressive showing. [...]</p>
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